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Where I Find Inspiration for My Game Designs

 Game design is not just about mechanics or graphics—it's also about ideas, stories, and feelings. One of the most common questions I get is: “Where do you find inspiration for your games?” Here are my top sources of inspiration: 1. Everyday Life – A walk in the park, a conversation with a friend, or even a strange dream can spark a new game idea. 2. Movies and Books – Storytelling in films and novels gives me ideas for characters, worlds, and emotions I want to recreate in games. 3. Other Games – I play games from many genres, studying how they work, what they do well, and what could be improved. 4. Nature and Art – Colors, shapes, and patterns in nature or paintings help me think visually and design better environments. 5. My Own Experiences – Personal memories and feelings often find their way into my design choices, making my games more meaningful. Inspiration is everywhere—you just need to look with curiosity and imagination.

Top 5 Game Genres That Inspire My Designs

 As a game designer, I often draw inspiration from a wide variety of game genres. Each genre offers unique gameplay mechanics and storytelling techniques that spark my creativity. Here are my top 5 favorite genres and why I love them:


1. Action-Adventure – These games offer the perfect mix of exploration, combat, and puzzles. I love how they keep players engaged with dynamic challenges.



2. Role-Playing Games (RPGs) – RPGs inspire me with deep storytelling, character development, and immersive worlds. They allow me to think deeply about game narratives.



3. Puzzle Games – These help sharpen my problem-solving skills and challenge me to design levels that are clever but fair.



4. Simulation Games – I enjoy the freedom they provide and how they mimic real-world systems. They encourage creativity and long-term planning.



5. Platformers – Their level design and timing-based mechanics always teach me about precision and player feedback.




Each genre contributes something special to the way I design games, and I always try to blend elements from different genres into my projects.


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